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How We Built an AI Clip Pipeline at $0.055 Per Clip

Predrag Mitrovic · 2026-05-20 · 6 min read

The Problem


Gaming content creators spend 4-6 hours manually editing clips from raw gameplay footage. We needed an automated system that could detect epic moments, cut HD/4K clips, add captions, and publish — all without human intervention.


Our Approach: 4-Signal AI Fusion


Single-signal detection (just audio peaks, or just visual changes) missed 40% of actual highlights. We designed a fusion system that combines:


  • **Vision Analysis** — Scene change detection, kill feeds, HUD events
  • **Audio Peaks** — Gunshots, explosions, crowd reactions
  • **Facecam Emotion** — Streamer reactions correlated with gameplay
  • **Cluster Detection** — When 3+ signals align within a 5-second window

  • The Stack


  • **FastAPI + Celery** for async processing pipeline
  • **Modal.com** for serverless GPU inference
  • **PostgreSQL** for job tracking and metadata
  • **Cloudflare R2** for video storage

  • Results


  • **$0.055 per clip** (HD) / $0.077 (4K)
  • **10x cheaper** than self-hosted GPU servers
  • **64 production sprints** delivered
  • **101 game profiles** with game-specific AI tuning

  • Key Takeaway


    The biggest lesson: don’t over-engineer the AI. Start with simple heuristics, measure accuracy, then add complexity only where it improves results. Our first prototype used only audio peaks and caught 60% of highlights. Adding vision got us to 85%. The final fusion approach reaches 95%+.

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